Giving lifegain to a removal deck is killer alongside cards like Sanguine Bond, and the lifegain should keep you afloat until you can cast your opponents creatures
The deck emphasizes board pressure while maintaining the flexibility to respond to opponent strategies
Card Set(s) -CARRYING ON HIS WILL- [OP-13] CARD VIEW OP13-039 | C | EVENT Gum-Gum Snake Shot Block icon 4 Type Fish-Man Island/Supernovas/Straw Hat Crew Effect [Counter] K type Character card with 3000 power or less from your hand
It seems comparable to other pumps like Titan's Strength, perhaps even worse than Infuriate, but trample from the role token is immense, and +1/+1 of the stats stick around, making a threat that just crushed combat even more of a monster to deal with the following turn
You can also activate it multiple times at once, and take advantage of the stack and a dragons activated abilities for combo potential
That way, you could use something like Evolving Wilds and have it in your graveyard to play over and over again